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    About : M16

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    killa
    killa
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    Join date : 2010-05-30
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    About : M16

    Post by killa on 5/30/2010, 12:46

    SOURCE OBTAINED FROM http://www.cod4central.com/cod4-weapons-m16.php

    I did not create nor own this article in any way or form. All the information here were obtained from the link above.



    About the M16
    Standard service rifle for the U.S. Armed Forces. Fires a 3-round burst. With the Stopping Power perk, this rifle is pretty much a guaranteed one-burst kill if you can land all three shots on your target. Definitely not recommended for the aggressive, run-and-gun player, but one of the deadliest guns in the game for those who like to hang back a little and engage in medium-long range fire.

    General Tips: As mentioned above, with Stopping Power, this gun kills in one burst if all bullets hit the target. Therefore, quick aiming skills are needed in order to succeed, since this gun cannot spray and pray like full automatic weapons can. If you miss your first burst, you will need to wait slightly before you can fire again, making it highly unforgiving.

    Also, it generally wastes ammo since one click of the trigger shoots out 3 bullets. This gun has excellent accuracy and range, so it can be successful at far and medium ranges, however, it is hard to use this gun close range when you begin. So when facing an enemy up-close and personal, try firing from the hip and slamming your finger on the trigger as fast as you can. Just a warning, with this gun your finger may get tired.

    Another tip: It is important to paint your enemy as you shoot them, since the bullets do not come out simultaneously. A general strategy for this gun is to sit back, so you are safe but still watching the action and firing from some distance back. Running and gunning will not work since this is not a fully automatic gun. Also, when shooting long-range targets, you will need to fire more than once since the bullets deviate from their target.

    The Bad: Some negative aspects of this gun include the constant torture of being labeled an “M16 noob”. People generally dislike this gun since they feel it has no negatives. But, it actually has a lot:
    1. Unforgiving, meaning if you shoot and miss when the enemy sees you, you are in trouble
    2. Shooting through walls is hard since you cannot go full auto
    3. Close quarters action can be difficult for those not used to the M16
    4. Bad against many enemies at a time
    5. Bad when out of range (shooting enemies too far is very hard)
    6. You often run out of ammo since 1 trigger pull=3 shots
    7. Iron sights can be a problem for people who like AK's or RPD's ironsights



    Accuracy: 10 / 12
    Damage: 7 / 12
    Range: 9 / 12
    Fire Rate: 9+ / 12
    Mobility: 8 / 12
    Clip Size/Reserve Ammo: 30/60
    Recoil: low cluster
    Reload Time: 2 seconds / 2.365 empty
    Damage: 30-40
    Range: 1500-2000 / 500-1000 SD
    Rate of Fire: 925 RPM
    Penetration: Medium / Large Bullet
    Location Damage Multiplier: Head (1.4) / Neck: (1.0) / Torso: (1.0) / Stomach: (1.0) / Limbs (1.0)
    Hip Accuracy: Stand (3-7) / Crouch (2.5-6) / Prone (2-5)



    M16 Attachments
    No Attachments
    The M16 Iron Sights are at best average. They are the same as the M4, so they too get in the way of your aiming, and it's best not to use them when possible. A good tip for aiming with the iron sights is to first aquire your target without zooming in, then when you have them in the center of your screen, use the zoom to kill the target. That way you don't have the iron sights get in your way while you are aiming. They are good when you get used to them, otherwise they can prove miserable. If you are not going to have RDS or ACOG, I would recommend silencer over no attachments. With the normal sights, long range aiming is harder and peripheral vision is decreased.

    M16 with no attachments




    Red Dot Sight - 25 Kills
    This is my choice for the M16A4. The ironsights take awhile to get used to, but I like the additional peripheral vision and easy aiming capabilties RDS brings. RDS is especially useful since you will be firing from farther away, and RDS makes it a whole lot easier to aim from that distance.

    M16 with Red Dot Sight


    Zooming in an M16 with the Red Dot Sight




    Silencer - 75 Kills
    This works well too, but you may have trouble with the ironsights until you get used to them. It makes you as stealthy as a ninja, decreases muzzle flash, and obviously makes you quieter. This is all at the expense of a range deduction, which may be troublesome since this gun works well at longer ranges.
    M16 with Silencer attachment



    Advance Combative Optical Gunsight (ACOG) - 150 kills
    The ACOG is excellent for hardcore, but it does not work too good in regular TDM since you lose a lot of peripheral vision, accuracy, and close-range abilities. When using the ACOG, the bullets tend to drift more, making it harder to get a one-burst kill. Only recommended for skilled ACOG users (or for hardcore). Grenade Launcher: Again, I always do not recommend the noobtube since it takes away Perk 1, requires no skill whatsoever, and you cannot use RDS with it. But, the decision is all yours.

    M16 with ACOG


    Zooming in an M16 with the ACOG


    M16 with Grenade Launcher



    M16 Perks
    These Perks will help compensate for the M16’s weaknesses.


    Bandolier - Since you will run out of ammo a lot, Bandolier will prevent this and give you extra ammo. What’s not to like?


    Stopping Power - Highly recommended… it makes the M16 kill almost always in one burst.


    Frag x 3 - Complements the M16 nicely since Frags can be tossed over wall, through windows, etc.


    Overkill - Works well since you can have an SMG for close ranged encounters.


    Deep Impact - Will help fire through walls and kill people hiding out behind them. If you like getting X-Ray kills, this works well.


    UAV Jammer - When using a silenced M16, it is nice to never be on enemy UAV. It also feels and sounds good when you fire.


    Double Tap - Some people say it's better than stopping power. It significantly increases fire rate and can kill very quickly if you aim well. However, the M16 already burns ammo quick, and you'll find yourself running dry very quickly if you use this. I'd say for total running and gunning use only. Typically I would like to get more damage into the person instead of more metal, but it’s all personal preference.


    Sleight of Hand - Recommended for Hardcore mainly, can be used for non-hardcore as well but is kind of a waste. Reload time is average, nothing ridiculous but not really favored. If you find you have no problem with its natural stats, but reload constantly in the middle of firefights, this might be a good perk for you.


    Steady Aim - Helps a whole lot when firing from the hip to take out SMGers. I also highly recommend this.


    Dead Silence - Works well together with UAV Jammer, makes you very quiet and not make any noise when moving.
    M16 Maps
    The M16 is best used on larger maps because you should usually be using it at some range.
    Some nice maps for the M16:


    Backlot
    Countdown
    Crash
    District
    Downpour
    Overgrown
    Pipeline
    Showdown
    Strike

    New Maps:
    Broadcast
    Chinatown
    M16 Custom Classes
    Class Name: Commander
    Primary Weapon: M16A4
    Attachment: Red Dot Sight
    Side Arm: M1911 .45 w/Silencer
    Special Grenade: Stun grenade
    Perk 1: Bandolier
    Perk 2: Stopping Power
    Perk 3: Steady Aim
    Note: The most general M16 class, good for a lot of different situations. Feel free to change up the pistol, as it is just our personal preference.
    Class Name: Ghost (Stealth Class)
    Primary Weapon: M16A4
    Attachment:Silencer
    Side Arm: USP .45 w/Silencer
    Special Grenade: Flashbang
    Perk 1: Bandolier
    Perk 2: UAV Jammer
    Perk 3: Dead Silence
    Class Name: Noobsicle
    Primary Weapon: M16A4
    Attachment: Grenade Launcher
    Secondary Weapon: G36c w/Silencer
    Perk 1: N/A
    Perk 2: Overkill
    Perk 3: Martyrdom
    Class Name:Hardcore
    Primary Weapon: M16A4
    Attachment: ACOG
    Side Arm: M1911 .45
    Special Grenade: Flash
    Perk 1: Bandolier
    Perk 2: UAV Jammer
    Perk 3: Deep Impact
    Class Name:The General
    Primary Weapon: M16A4
    Attachment: Red Dot Sight
    Side Arm: Desert Eagle
    Special Grenade: Stun
    Perk 1: Frag x3
    Perk 2: Stopping Power
    Perk 3: Extreme Conditioning
    M16 Challenges
    Title Description Reward
    Marksman 1 Get 25 kills with this weapon 100XP/Red Dot Sight
    Marksman 2 Get 75 kills with this weapon 500XP/Silencer
    Marksman 3 Get 150 kills with this weapon 1000XP/ACOG Scope
    Expert 1 Get 25 headshots with this weapon 100XP/Digital
    Expert 2 Get 75 headshots with this weapon 500XP/Blue Tiger
    Expert 3 Get 150 headshots with this weapon 1000XP/Red Tiger Camo

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    A comrade in need is a comrade indeed. 1337

      Current date/time is 1/24/2019, 02:46